. you have an augmentation-kit you need to install on a gear item. So i was wondering which would be the b. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1a. . 3. Remember that there used to be a bug when reverse engineering stacks of crafted items. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. . All Rating 200 & 208 Augments now require Grade 9 Materials to craft. If you're trying to remove the augmentation kit, not possible. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. You might already know that. Augment kits can be applied to any piece of gear. Armormech/Armstech Components. There are 14 gear slots in total where Augments can be placed. Artifice is much better. The next most common would be Accuracy Augs, made by Armstech and need Scavenging, Investigation, and Slicing. Posted January 29, 2016. mat. CTRL+right click one of them and you will see each of the 4 items you can put in it. I make some decent credits this way but I am looking for some new ideas. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. You can do this even if you are not at a modification station. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. 0 and be ready hit the ground running once 7. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Fire emblem heroes fire emblem warriors pocket mortys star wars: The old republic you are not logged in. Putting each augmentation kit on a piece of equipment is 30k, is this not now considered and overinflated and unnecessary expense. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Augmentation Kit MK-3 is a player-created item. The dedicated guide contains tips for all roles in both PvE and PvP. It can be. Share Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. We would like to show you a description here but the site won’t allow us. Sell Price : 1. Craft it like a regular augment kit and have to go use it at the augmentation table. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. This crafting material is used in the construction of Augmentation Kit MK-2. Synthweaving, Armormech and Armstech are the crew skill sources for these. Bear in mind, there are MK-1 through 9 varieties of kits, capable of holding different levels of augments. I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. Any ETA on how long until the costs aren't over the top ridiculous? I'm in no rush till I swap my Partisan for Conq, but Not sure how long these prices stay that high once the majority for Serious PvE and PvP players get their gear fully augmented? Right now I'm looking at around 3. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. Some weapons have modification slots, some do not, but the. Augmentation Kit MK-1. Augmentation Slot Component MK-1: none: 1. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. ) 2) Using one of the "Modification Tables". MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet. They could have simply allowed crafters to create an augment kit, that could be traded/sold, that a player could then in turn take to a. Prev; 1; 2; Next; Page 2 of 2Used in the creation of Augmentation Kit MK-1. Augmentation Slot Component Mk 11 Swtor. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. This has been bugged for MONTHS. True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. , flux). By Xam Xam / August 7, 2019 / 1 Comment. And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. During 5. The higher the tier, the better the augment slot you can add to the item. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. 1) Acquiring an "Augment Kit". By default, it will select the highest level Augmentation Kit that you have in your inventory. The dedicated guide contains tips for all roles in both PvE and PvP. Go check your Armormech trainer again. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Reverse Engineer Category: None. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. I've been adding Augment kits and Augments to my set bonus gear. The Kit is just used to install a graded slot for an equivalent grade augment . We got a little news about crafting. . Read Void_Singer's post above yours. 47+. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. Mod extraction costs have been reduced by 30%. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Biochem does create kits. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. For example, the description for the Augmentation Slot Component MK-1 could be changed. If you don't have slicing, then you'll have to shop the Galactic Trade Network. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Used to install Augmentation Slot MK-1 at an Item Modification Station. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Was allowing it a bug, or no longer getting augmentati. 0 gear. G Armormech, Armstech, Synthweaving. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. – Jackie late 2021, before the 7. All existing items and missions fit into these grades and match the equivalent crafting grade. Swtor crew skills 6. 22. . It takes 10 components to make an augment kit. Hopefully to make more credits. These have a guaranteed drop rate. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Find the station to use. To place an augment into the slot, next right-click the augment from your. Cloudbet is also available on both mobile, including iPhone and Android, and Windows. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. News. New SWTOR Forums are now live!. 0 and be ready hit the ground running once 7. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. . Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. This will add an augment slot to your armor piece. Well the thing is, an MK-6 augment kit is not a crafting mat. Mod extraction costs have been reduced by 30%. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. And the augment kits cost about 60k - 80k each. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. They craft the kits by RE'ing items to get an mk component. . As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Armstech is a crafting crew skill. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. I saw this Q and A about 1. augment_kit. Posted March 25, 2014. Get the most out of 6. Put the augment kits on your gear. By default, it will select the highest level Augmentation Kit that you have in your inventory. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Jump to contentThat's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. Hey guys, here's some quick insight as to why I'm writing this article. Augmentation Kit MK-1. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. Star Wars - The Old Republic (Part Six) ~ All You. how do i get augmentation kits? More sharing options. If you put an assembly component in your mat storage, take it out sometime later, then deconstruct. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Yeah def the trainer for this. Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. Augmentation Kit MK-8 - SWTOR Item - TORCommunity. Each MK-# has a certain max level of augment that can be used in them. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. Augmentation Kit MK-5 is a player-created item. Check your cashier to redeem the bonus. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. Individual Pieces. augment_kit. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Home Game News Store Forum Support PLAY NOW. The MK8 Augment Kit is now the highest Augment Kit. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. It gives you a simple 1 to 1 ratio. Now the highest tier is Augmentation Kit MK-11. . You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Aritfice makes Hilts, Color Crystals, and Enhancements. The grade of Kits just mean you can install a higher grade actual augment with better stats. Get the augments with the stats you want. 6. 0. Schematic source The. Removal of Daily Resource Matrices. Drag your augment to the new slot and click apply. Members. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Thank youBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augmentation Kit MK-6 is a prototype-quality augmentation kit. By stephenalandavie August 3, 2012 in New Player Help. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Augments have been reduced to 8 tiers. Which path do you think i should…10 votes, 12 comments. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. Individual Pieces. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. r/swtor A chip A chipSWTOR. SWTOR. 0:. FQN: itm. If your gear has this slot, you can place an augment in it which gives you extra stats. 206. Business, Economics, and Finance. There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. Keep this in mind when you consider what to do about augments. To match the above listed changes. Crit crafts give an augment slot that you'd otherwise have to buy. . How does this affect crafting? Augments and Augmentation Kits are still craftable, and able to be used on all 7. Grade 4: Level 32-40: 240-300. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. So I expected to get 110 "Augmentation Slot Components MK-10". More Fandoms Sci-fi Augmentation Kit MK-6 is. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. Star Wars: The Old Republic Wiki 33,937. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. This crafting material is used in the construction of Augmentation Kit MK-4. Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. 3 I was thrilled. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. 1. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. com. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Greetings, Thanks for taking your time to read this thread, I shall get to the point. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). The same goes for armour except that hilt/barrel is replaced with an armouring piece. It's like getting and applying an augment kit, but automatically and for free. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. This crafting material is used in the construction of Augmentation Kit MK-5. To add an Augment slot via a Kit: - Kits are. You need augment kits to add an augment slot to allow an augment to be added to an item. Mk9 kits 80k x 14. Creates: Augmentation Kit MK-11. 0. The best would likely be if you can do the Hyde and zeek deconstruction missions so you can buy mods at 328 or 330, then the augment kit can stay in the "shell" you use. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Can't put everything in the title, but when disintegrating items that have been in the crafting inventory, we're STILL not getting augmentation kit slot components. craft. Returned to a character not played for a while, the Mk9 augmentation kit seems to be no longer available, not on the crew skill vendor, but I can craft mk 9 augments, any clues of were this is now?A SWTOR Augments Guide to help you learn whats Advances will, how to craft them and why Augmenting own speed is important required your character!. Armstech also has a 2/2/2 recipe I. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. I know all three can make the augment kits, but each of the three make different augments. So they are fairly important, but remember that every upgrade you do deletes the augment and you will need an augment kit after every upgrade. x -- check out the blogs and enjoy the theories. You dont have to crit on crafting an item to get an augment slot anymore. Code recombinators are going for 195 credits per and I think that means it. Augmentation Kit MK-5 is a player-created item. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. I just figured I needed to craft 178 barrels. Each assembly can be reverse engineered for MK parts, used to craft MK kits (slots). A quick tutorial aimed at new players. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. 0 release, but they are a part of our 10-year celebration plans. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? You reverse engineer mk-10 items you crafted, yes. " If the MK6 kits produce a slot that will accept any level augment and thos. . Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2. You. All Color Crystals & Lightsaber Crystals in SWTOR. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. 9k. 👉 Swtor how to upgrade augment slot Swtor how to upgrade augment slot Aside from the typical selection of games, Cloudbet now offers a number of live dealer alternatives. Get the most out of 6. I want to make some level 10 augments and sockets but not sure the best method of getting the Augmentation Slot Components. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. - Use augments only on 306, set bonus gear. This crafting material is used in the construction of Augmentation Kit MK-1. Augment slots are added to your gear using a augmentation kit and a augmentation station. Surely the art. How do I add augmentation slots to an item? Where do I get the kits? Jump to content. Synthweaving crafting g. Put money into 3. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Put the augment kits on your gear. The one on the fleet is located in the crew skills section. You have to create one using an Augmentation Kit before you can place an Augment in it. Go check your Armormech trainer again. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Members. I've read that stims and medpacks won't, and that makes sense. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. 1. Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. Those sell for 3k-5k each. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK-X,(1) and find a modification station. 26. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Look at your two orange/custom lightsabers again. Short answer: no. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Augmentation Kit MK-6 is a player-created item. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Yet we can craft gear that has augment slots (relics and light-sabers). - armortech makes the aim, cunning, absorb, shield augments. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. It takes 10 components to create a kit. augmentation slot component MK-11. Either directly, or via the GTN. - armstech makes the presence, endurance, defense, power augments. Main Page; All Pages; Interactive Maps; Navigation. wearable pieces made by a craft can crit to get an augment slot; post-1. 335. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Category: Miscellaneous. An Augment Kit that would allow any Non-legacy gear to become bound to legacy. 0 Guide: Everything You Need to Know - inb-co. mk01. Sell Price : 1. And no, you can't remove the slot you added (MK-4) (1). Augmentation Kit MK-1 Rating 46. Ashit. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will. for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. Synthweavers craft Augment Kits,. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. Get the mk-10 augment kits. Support. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. Just got a Legacy Light saber which only has a crystal and no other slots for a hilt, mods, etc. They can reverse engineer their crafted weapons and item. Hi everyone, I'm posting about the Augment Kits in 1. 5 Million to a. . Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. a source of additional stats over and above un-modified weapons). Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds), getting back on the. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. I think that's all of them. As a newbie, I'm still feeing my way through the game. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. Also a hint for when you plan to craft them. Step 3: Select the Gear – Select the. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Used to install Augmentation Slot MK-1 at an Item Modification Station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. But Im looking at the vendors and they dont have Aug slots. .